{"id":5169,"date":"2026-06-10T07:17:06","date_gmt":"2026-06-10T07:17:06","guid":{"rendered":"https:\/\/zenithxr.eu\/?post_type=product&#038;p=5169"},"modified":"2026-10-23T00:58:38","modified_gmt":"2026-10-23T00:58:38","slug":"htc-czujnik-vr-tracker-3-0","status":"publish","type":"product","link":"https:\/\/zenithxr.eu\/en\/product\/htc-czujnik-vr-tracker-3-0\/","title":{"rendered":"HTC VIVE Tracker 3.0"},"content":{"rendered":"<p><!-- HTC VIVE Tracker 3.0 (produkt 5169) | opis .zxr-pdesc | 12.07.2026 Produkt prosty, techniczny -> krotszy opis. Zrodla: vive.com\/us\/accessory\/tracker3,\nvive.com\/us\/support\/tracker3\/category_howto\/inside-the-box.html, developer.vive.com\/us\/hardware\/tracker3 --><\/p>\n<div class=\"zxr-pdesc\">\n<p class=\"zxr-pdesc-eyebrow\">HTC VIVE Tracker 3.0<\/p>\n<h2 class=\"zxr-pdesc-title\">A move that the controllers won't catch<\/h2>\n<p class=\"zxr-pdesc-lead\">For users of SteamVR Lighthouse setups, animators and teams building simulations that require tracking of body parts, props or tools.<\/p>\n<div class=\"zxr-pdesc-row\">\n<div class=\"zxr-pdesc-card\">\n<h3>Lighter and smaller than the predecessor<\/h3>\n<p>Tracker 3.0 weighs only <strong>75 grams<\/strong> and is 33% smaller than the previous 2018 generation, making it less obtrusive when attached to the body or a small prop. Its battery lasts for up to <strong>7.5 hours<\/strong> of use on a single charge, while charging uses a modern USB-C port instead of the older Micro-USB connection. In practice, the device becomes almost unnoticeable during a session rather than adding distracting weight.<\/p>\n<\/div>\n<figure class=\"zxr-pdesc-media\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/zenithxr.eu\/wp-content\/uploads\/2026\/06\/htc-czujnik-vr-tracker-3-0-01.webp\" alt=\"HTC VIVE Tracker 3.0\" width=\"1200\" height=\"800\" \/><\/figure>\n<\/div>\n<div class=\"zxr-pdesc-row rev\">\n<div class=\"zxr-pdesc-card\">\n<h3>Lighthouse precision<\/h3>\n<p>Tracker 3.0 uses the system <strong>SteamVR Lighthouse<\/strong> and requires 1.0 or 2.0 base stations. Tracking accuracy must be checked in the intended configuration.<\/p>\n<\/div>\n<figure class=\"zxr-pdesc-media\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/zenithxr.eu\/wp-content\/uploads\/2026\/06\/htc-czujnik-vr-tracker-3-0-02.webp\" alt=\"HTC VIVE Tracker 3.0 z boku\" width=\"1200\" height=\"800\" \/><\/figure>\n<\/div>\n<div class=\"zxr-pdesc-row\">\n<div class=\"zxr-pdesc-card\">\n<h3>Universal mounting<\/h3>\n<p>A standard 1\/4-inch thread lets you attach the tracker to compatible straps, mounts and props. Choose the specific mounting solution for the intended use; straps and base stations are sold separately.<\/p>\n<\/div>\n<figure class=\"zxr-pdesc-media\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/zenithxr.eu\/wp-content\/uploads\/2026\/06\/htc-czujnik-vr-tracker-3-0-03.webp\" alt=\"HTC VIVE Tracker 3.0 mocowanie\" width=\"1200\" height=\"800\" \/><\/figure>\n<\/div>\n<div class=\"zxr-pdesc-box zxr-pdesc-decision\">\n<div class=\"zxr-pdesc-decision-item\">\n<h3>Use cases<\/h3>\n<ul>\n<li>fuller body tracking in compatible applications<\/li>\n<li>Motion capture and virtual production<\/li>\n<li>tracking of props, cameras and specialised controllers<\/li>\n<\/ul>\n<\/div>\n<div class=\"zxr-pdesc-decision-item\">\n<h3>Limitations and compatibility<\/h3>\n<p>The tracker requires SteamVR 1.0 or 2.0 base stations, a separate USB receiver and compatible software. The tracker works with VIVE Pro 2, Pro Eye, Pro, Cosmos Elite and the original VIVE, although the original VIVE works only with 1.0 base stations. One tracker does not provide full-body tracking; at least three are recommended for this purpose. Body straps and mounts are sold separately.<\/p>\n<\/div>\n<div class=\"zxr-pdesc-decision-item\">\n<h3>Alternatives<\/h3>\n<p><a href=\"https:\/\/zenithxr.eu\/en\/product\/vive-ultimate-tracker-31-kit\/\">VIVE Ultimate Tracker<\/a> does not require base stations and is better suited to installations that do not have them. Tracker 3.0 is the natural choice where Lighthouse infrastructure is already in place and the application supports this tracking method.<\/p>\n<\/div>\n<div class=\"zxr-pdesc-decision-item\">\n<h3>For businesses and universities<\/h3>\n<p>The number of trackers, USB ports, base stations and mounts must be chosen to suit the application. It is worth testing sensor occlusion, calibration and base station positioning in the intended space.<\/p>\n<\/div>\n<\/div>\n<div class=\"zxr-pdesc-box\">\n<h3>In the box<\/h3>\n<ul>\n<li>HTC VIVE Tracker (3.0)<\/li>\n<li>Wireless receiver (dongle)<\/li>\n<li>USB-C dongle stand<\/li>\n<li>USB-C charging cable<\/li>\n<\/ul>\n<\/div>\n<div class=\"zxr-pdesc-faq\">\n<h3>Frequently asked questions<\/h3>\n<div class=\"zxr-pdesc-faqrule\"><\/div>\n<div class=\"zxr-pi open\">\n<div class=\"zxr-pq\">Does VIVE Tracker 3.0 require base stations?<\/div>\n<div class=\"zxr-pa\">\n<div class=\"zxr-pa-in\">\n<p>Yes. Supports SteamVR Base Station 1.0 and 2.0. The stations and the software needed are sold separately.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"zxr-pi\">\n<div class=\"zxr-pq\">How many trackers does it take to track a whole body?<\/div>\n<div class=\"zxr-pa\">\n<div class=\"zxr-pa-in\">\n<p>This depends on the application, but at least three trackers are recommended for full body tracking experience.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"zxr-pi\">\n<div class=\"zxr-pq\">How long does the battery last?<\/div>\n<div class=\"zxr-pa\">\n<div class=\"zxr-pa-in\">\n<p>Up to 7.5 hours. Actual battery life depends on usage and battery condition.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"zxr-pi\">\n<div class=\"zxr-pq\">What's in the box?<\/div>\n<div class=\"zxr-pa\">\n<div class=\"zxr-pa-in\">\n<p>Tracker 3.0, receiver, USB-C receiver cradle and USB-C cable. Straps and base stations are not included in the standard set.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>HTC VIVE Tracker 3.0 is a lightweight motion sensor (75 g, battery life up to 7.5 hours) for full-body tracking and motion capture in SteamVR, for VIVE headsets and other Lighthouse-based systems.<\/p>","protected":false},"featured_media":5170,"comment_status":"open","ping_status":"closed","template":"","meta":[],"etheme_brands":[],"product_brand":[117],"product_cat":[72],"product_tag":[],"class_list":["post-5169","product","type-product","status-publish","has-post-thumbnail","product_brand-htc-vive","product_cat-trackery-i-sensory","first","instock","taxable","shipping-taxable","purchasable","product-type-simple"],"_links":{"self":[{"href":"https:\/\/zenithxr.eu\/en\/wp-json\/wp\/v2\/product\/5169","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/zenithxr.eu\/en\/wp-json\/wp\/v2\/product"}],"about":[{"href":"https:\/\/zenithxr.eu\/en\/wp-json\/wp\/v2\/types\/product"}],"replies":[{"embeddable":true,"href":"https:\/\/zenithxr.eu\/en\/wp-json\/wp\/v2\/comments?post=5169"}],"version-history":[{"count":10,"href":"https:\/\/zenithxr.eu\/en\/wp-json\/wp\/v2\/product\/5169\/revisions"}],"predecessor-version":[{"id":5744,"href":"https:\/\/zenithxr.eu\/en\/wp-json\/wp\/v2\/product\/5169\/revisions\/5744"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/zenithxr.eu\/en\/wp-json\/wp\/v2\/media\/5170"}],"wp:attachment":[{"href":"https:\/\/zenithxr.eu\/en\/wp-json\/wp\/v2\/media?parent=5169"}],"wp:term":[{"taxonomy":"brand","embeddable":true,"href":"https:\/\/zenithxr.eu\/en\/wp-json\/wp\/v2\/etheme_brands?post=5169"},{"taxonomy":"product_brand","embeddable":true,"href":"https:\/\/zenithxr.eu\/en\/wp-json\/wp\/v2\/product_brand?post=5169"},{"taxonomy":"product_cat","embeddable":true,"href":"https:\/\/zenithxr.eu\/en\/wp-json\/wp\/v2\/product_cat?post=5169"},{"taxonomy":"product_tag","embeddable":true,"href":"https:\/\/zenithxr.eu\/en\/wp-json\/wp\/v2\/product_tag?post=5169"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}