bHaptics TactGlove DK3
Feel the touch in the virtual world
bHaptics TactGlove DK3 are haptic gloves that deliver tactile feedback to your hands in VR. Eight independently controlled actuators in each glove reproduce contact, impacts, vibration and interaction with virtual objects. The gloves have no tracking sensors of their own: they use the headset’s native hand tracking, with results depending on the headset and usage conditions. They are designed for training and simulation apps where tactile feedback matters.
Sixteen Haptic Points
Each glove has 8 independently controlled actuators (7 LRA and 1 VCM), giving a total of 16 feedback points across both hands, from subtle vibrations to distinct pulses that signal contact.

Tracking Through the Headset Cameras
TactGlove DK3 has no built-in tracking sensors: it uses the headset’s native hand tracking, which achieved around 90% of bare-hand accuracy in a test with Meta Quest 3. This is a result from a specific test, not a guarantee for every device and condition.
Wireless Haptics
The gloves connect via Bluetooth 5.0 LE. This does not mean zero delay in every setup.
Ready for integration
Integration uses an SDK for Unity, Unreal, Python, JavaScript and Android. Use these tools to integrate haptics into your app. Check compatibility of your chosen headset, app and SDK version for the specific implementation.
Frequently asked questions
No. The gloves use hand tracking through the headset cameras. A test with Meta Quest 3 achieved around 90% of bare-hand accuracy; this does not guarantee the same result for every setup.
Each glove has 8 independently controlled actuators (7 LRA and 1 VCM), a total of 16 feedback points.
Integration tools support Unity, Unreal, Python, JavaScript and Android. Haptics must be integrated into the app, and the requirements of the specific SDK version must be checked.
Via Bluetooth 5.0 LE. Actual latency depends on the setup and app.







