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bHaptics TactGlove DK3

Ask a question•SKU: 149•SKU: 149
Number of actuators16 per pair, 8 per glove
Vibration/hapticsYes
ConnectivityBluetooth LE
CompatibilityMeta Quest 3: hand tracking; haptics require integration
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bHaptics TactGlove DK3 haptic gloves with 16 actuators, using the VR headset's native hand tracking and SDKs for Unity, Unreal, Python and Android.

SKU: 149 Categories:
bHaptics TactGlove DK3 haptic VR gloves, front and rear views <trp-post-container data-trp-p...

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bHaptics TactGlove DK3

Feel the touch in the virtual world

bHaptics TactGlove DK3 are haptic gloves that deliver tactile feedback to your hands in VR. Eight independently controlled actuators in each glove reproduce contact, impacts, vibration and interaction with virtual objects. The gloves have no tracking sensors of their own: they use the headset’s native hand tracking, with results depending on the headset and usage conditions. They are designed for training and simulation apps where tactile feedback matters.

Sixteen Haptic Points

Each glove has 8 independently controlled actuators (7 LRA and 1 VCM), giving a total of 16 feedback points across both hands, from subtle vibrations to distinct pulses that signal contact.

bHaptics TactGlove DK3 haptic VR gloves, front and rear views

Tracking Through the Headset Cameras

TactGlove DK3 has no built-in tracking sensors: it uses the headset’s native hand tracking, which achieved around 90% of bare-hand accuracy in a test with Meta Quest 3. This is a result from a specific test, not a guarantee for every device and condition.

Wireless Haptics

The gloves connect via Bluetooth 5.0 LE. This does not mean zero delay in every setup.

Ready for integration

Integration uses an SDK for Unity, Unreal, Python, JavaScript and Android. Use these tools to integrate haptics into your app. Check compatibility of your chosen headset, app and SDK version for the specific implementation.

Frequently asked questions

Do gloves have their own motion tracking?

No. The gloves use hand tracking through the headset cameras. A test with Meta Quest 3 achieved around 90% of bare-hand accuracy; this does not guarantee the same result for every setup.

How Many Actuators Do the Gloves Have?

Each glove has 8 independently controlled actuators (7 LRA and 1 VCM), a total of 16 feedback points.

Which engines can they be integrated with?

Integration tools support Unity, Unreal, Python, JavaScript and Android. Haptics must be integrated into the app, and the requirements of the specific SDK version must be checked.

How Do the Gloves Connect to a Computer or Headset?

Via Bluetooth 5.0 LE. Actual latency depends on the setup and app.

Specifications

Full technical specifications grouped by topic.

Controls and haptics
Number of actuators16 per pair, 8 per glove
Vibration/hapticsYes
Connectivity and power
ConnectivityBluetooth LE
Compatibility and equipment
CompatibilityMeta Quest 3: hand tracking; haptics require integration

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